30 Blender addons (install, manage, free and paid)

A Blender addon is just a piece of software that extend Blenders functionality. It can be in the form of a new tool, a new way to export a file format or a bunch of shortcuts that someone thought was a good idea to put together. The goal of blender addons is generally the same: […]

How to use application templates in Blender

Since Blender is a software capable of so many things, I figured that having an interface capable of doing everything at once also clutter the experience. Ideally, we would have a system set up that would allow us to choose a workflow that we want to use and only the tools that we need would […]

Blender add-on review: UV Packmaster Pro 2

blender addon review about uv packmaster pro 2, feature image

UV Packmaster Pro 2 or UVP for short, is a Blender addon that will help you pack your UV maps into the non-overlapping area or in UDIM terms called the 1001 space. I have tested UV Packmaster on Blender 2.80 release candidate and I must say that it is a very good timesaver when you are […]

How to use cryptomatte for masking in Blender

Cryptomatte is a new feature in Blender that will allow us to create masks based on materials, objects and even groups of objects. It is the kind of function that you never thought you needed but once you have started to use it, you can not live without. Considering how advanced masks you can make […]

3D art motivation, planning, and workflow

First, a big thank you for being here! It means the world to me. I hope that you will find the contents valuable and that it will be of great use to you. This article is about going through an art project. Actually starting, actually doing the work and actually finish on time. That is […]

Blender box mapping workflow, a quick look

If you are like me, you are lazy. Making a UV Map for every object takes time and even if I am still sitting in my chair while doing it, it involves an internal meltdown. At least for me. Sometimes. Box mapping to the rescue! Box mapping is a way to project a texture onto […]

More than 30 Blender modeling tools explained

Blender has a large array of modeling tools. They range from modifiers to curve tools, metaballs and mesh tools. In this article, we will focus on the tools we use for mesh objects. We will look at the modeling tools in Blender starting at the more common ones and working our way towards less common […]

The definitive tutorial to UV mapping in Blender

UV Mapping is by many considered being the most boring part of the entire 3D art pipeline. A mini game tucked right in the middle like a massive roadblock that does not fit along with all the creativity surrounding it. After having read this article however, I hope that you are one of those people […]

Pink textures in Blender and how to avoid them

Not too long ago, I was revisiting one of my older Blend files. I browsed the archive and finally found it, opened it up and had a look. I quickly realized that something was wrong. The scene was a splash of pink shades, lighting up the room intensively. Any passersby outside my window would surely […]

5 cool camera tricks in Blender 2.80

The camera object as some awesome settings to get just the right angle, focal length and depth of field, adding that nice blur and bokeh that everybody loves in photos. Today I wanted to focus on some ideas around the camera.  In an earlier article, we tackled the movement of the camera and viewport navigation. In this […]

How to move the camera in Blender

It hit me that to get started, how to move the camera in Blender is the most essential thing you will have to learn. In Blender there are two different entities we could refer to when talking about the camera. The viewport navigation and the camera objects within our scene. Both are important. The viewport […]

Boolean modifier problems and how to solve them

boolean modifier feature image

Booleans has really risen in popularity since new hard surface add-ons have popped up left and right. Though every time I use a boolean in Blender, I always have this feeling of incoming crashes and meshes that just won’t do what I want it to. So I thought an article outlining some common solutions to […]

Blender cloth simulation 2.80 making a thick blanket

Blender cloth simulation feature image

Making cloth in Blender using the cloth simulator is easy when working with flat objects. Making flags wave in the air and thin blankets fall on to couches is quick. But once you need thickness, everything suddenly becomes much harder. In this article, I want to go over a way to simulate the wavy feel […]

Blender 2.8 Transformations – basics part 4

Blender 2.8 has come with many new features and one of them is the reworked tools panel. It is it’s flaws and you will discover that it works quite different from using shortcuts. Now we are finally getting into some of the fun stuff. We will start to manipulate objects, learn more of the common […]

Blender 2.8 Viewport navigation – Basics part 3

Here we start to take a look at the viewport and navigation in 3D space. It may be a bit different from other softwares in the 3D industry, however when you get a feel for how blenders navigation works you will fly through the viewport. Watch this video to get a head start or read […]

Blender 2.8 Editors and Interface – Basics part 2

blender 2.8 basics part 2 editors and interface feature image

Just like in the first part there is the video version available and keep scrolling if you prefer a quick read. https://youtu.be/6jXg5cw88eM How to rearrange the interface Let us start with learning how the interface works. If we mess up the interface in some way, we can always go back to the file menu and chose ether […]

Blender 2.8 Download & install – Basics part 1

Blender 2.8 download install basics part 1

By the end of this article you will have learned how Blender 2.8 download and installation works. You will also know what system requirements are recommended. At the end we will also look at some initial settings that are good to know before starting your Blender adventures. If you rather watch a short video instead […]

Eevee lighting interiors

Eevee lighting interior

Goal In this article, the goal is to outline the key points we need to consider when dealing with lighting and reflections in EEVEE for interior scenes. For cycles, we had the luxury of plug and play with an HDRI. Often that is enough to get a good base lighting for a scene. In Eevee, […]

Physically based rendering, blender nodes, with brick texture example

Showcase image for pbr nodes with brick texture example

In the last post, physically based rendering and Blender materials, we looked at how the principled shader really works. We lay the foundation for our future material creation in Cycles and for Eevee when Blender 2.8 finally arrives. Here, we will take a close look at how this is all implemented in the node editor using image textures […]

Blender selection tools short tutorial#3

In Blender there is a variety of ways to select different parts of a mesh. However, it’s not always clear how we can combine these to make a more advanced selection. In this tutorial we will start by looking at some of the basic stuff. Then we will dive just a slight bit further and […]