Artisticrender is supported by its audience. When you purchase through links on our site, we may earn an affiliate commission. Learn more

Articles

How to change the background in Blender?

When talking about backgrounds in Blender, we may mean different things. But the most common is that we want to change the background for our finished render. To change the background in Blender we need to adjust the world material. This is a special material that is only applied to the world background. In the […]

Ambient occlusion in Blender: Everything you need to know

Ambient occlusion comes in many shapes and sizes and it can be hard to understand what it really is all about. Let's see how what and where ambient occlusion or AO as it is shortened is present in Blender and what we can do with it. Ambient occlusion is an effect that can be used […]

How to use bloom with Cycles in Blender

We can't use Bloom the same way we do in Eevee since Cycles does not have a bloom feature built into the render engine. Instead, we add the bloom effect in post-production. This is how we can do it. After your render has finished, go to the compositing workspace and check "use nodes". Between the […]

How to create a shadow catcher with Eevee in Blender

Let me break it to you: There is no shadow catcher for Eevee in Blender. However, we can fake a shadow catcher using the Shader to RGB node essentially making a shadowcatcher anyway. How to create a shadow catcher with Eevee in Blender? Add a plane below your object Add a material to the plane […]

How the light path node works in Blender

The light path node in Blender has always been mysterious to me. While I have found it useful, many times I have not fully understood what it does or how it does it. To finally demystify it, I studied it a bit to learn how it works. Hopefully, this article can help you learn what […]

How to create your own IES light and use them in Blender

Many times when we create scenes we think a lot about the composition color and even light. But one thing that we often forget is the throw pattern of our lights. This is where IES comes in. IES lighting is essentially a text file that outlines how intense a light will be in any direction. […]

Eevee lighting interiors

In this article, the goal is to outline the key points we need to consider when dealing with lighting and reflections in EEVEE for interior scenes. For cycles, we had the luxury of plug and play with an HDRI. Often that is enough to get a good base lighting for a scene. In Eevee, it […]

  • Categories