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Articles

How to change the camera aspect ratio in Blender

The camera composition is crucial to create an aesthetically pleasing render, and aspect ratio is one of the numerous factors which can alter the way elements within a scene are arranged and shown. Aspect ratios can, for example, be used to achieve a more realistic feel to the render. So how do you actually change […]

How to add and use green screen background in Blender?

When thinking of green screens and when to use them, Blender might not be the first thing to come to mind. Green screens can actually be quite a useful alternative to alpha though. Green screens can help us cut down on image sequence file size by including the alpha channel as a color, we can […]

Color correction and color grading in Blender compositor

Color correction and grading can really help bring a render together. The Blenders compositor comes with a few nodes we can use for color correction and grading in Blender. To color correct and grade our renders we use the compositor. Within the compositor we have multiple nodes at our disposal, such as the color balance […]

How to crop an image in the compositor in Blender

After performing a render, you might want to edit it by cropping or resizing the image using the compositor that Blender provides. This is possible using the "crop node" in the compositor window. In the compositor in Blender, press use nodes and add a crop node from the add menu and drop it between the […]

How to change exposure in Blender

Adjusting the exposure in Blender can greatly enhance the overall look and feel of your renders. By correctly setting the exposure, you can achieve a more realistic and compelling image. Whether you want to create a moody, low-light scene or a bright and sunny one, learning how to adjust the exposure will give you more […]

Snap camera to view in Blender

Framing the camera in Blender can be a bit of a challenge when we're just working with the transformation and rotation tools. Blender comes with a much easier way of positioning our camera though, instead of manually positioning the camera we can instead just snap it to the viewport. So how do we snap the […]

Changing environment textures in Blender

No matter what you are making in 3D, environment textures in Blender are incredibly useful to get quick and easy lighting or even background images to make your work more detailed or even more realistic. And the best part? It hardly takes more than a minute to set up! To change the environment texture in […]

How to do a slowmotion effect in Blender VSE

Slow motion is one of the many effects that we see in all kinds of animations. Most video editors have a way to achieve this effect and so does Blender's VSE. So how do we create a slow-motion effect in the Blender VSE? Select the strip, press N to bring up the properties panel and […]

How to denoise an animation in Blender using temporal denoising

Denoising in Blender has become very easy. You simply check a box in your render settings and Blender will do all the heavy lifting. This works until you try it on an animation. In these cases, you can get back flickering footage that is totally unusable. A feature that can help reduce flickering when rendering […]

How to use composite nodes in Blender VSE?

While we may have used the compositor quite a bit it can be a bit confusing how to integrate this with the VSE. While to compositor does affect the VSE it applies to the whole VSE with Blenders default settings. But we can also use it on a strip-by-strip basis. To composite on a strip-by-strip […]

How to use the compositor for animations in Blender?

The compositor in Blender can seem to favor single frame renders. But it really isn't too difficult to composite an animation in Blender. There are primarily two ways we can composite an animation in Blender, directly at render time as each frame renders, we can apply compositing, or the second way is to first store […]

Top 12 post-processing effects to enhance your Blender renders

There are a wide variety of effects we can use to spice up our renders in Blender. From a subtle vignette to a nice bit of bloom to brighten our render. So, let's take a look at some of the post-processing effects at our disposal. Vignette A soft circular dark edge on an image that […]

How and why to use EXR in Blender

EXR is one of the many image formats Blender can export. It can allow us to include multiple layers in one image and can hold much more information and is therefore useful when doing compositing and post-processing of the image. So how do we use EXR in Blender? To use the EXR format follow these […]

Blender compositing render layers(passes)

While setting up a scene and hitting render is fine, sometimes we need a bit more control after the render has finished. We can get a surprising amount of control by separating our renders into render layers and adjusting each pass on its own before recombining everything again into our final scene. So how do […]

How to create a fisheye lens for the camera in Blender

Whether we're creating a fisheye lens for artistic purposes, or we're making a 360 image we'll need a fisheye lens to achieve it. So how do we create a fisheye lens in Blender? There are two ways we can create a fisheye lens in Blender. Either through the camera settings by changing the camera type […]

How do you Denoise in Blender?

Denoising can save us a lot of time when rendering. Rather than having to wait hours for the renderer to go through samples until the render finally looks clear we can just render until we want to stop and then let the denoiser clean up the noise in the image. So how do we denoise […]

How to create depth of field (DoF) in Blender

Depth of field can be a useful tool for bringing out a focal point. We can also use depth of field to give our renders a sense of scale. So how do we create it in Blender? There are two ways to create depth of field (DoF) in Blender, either through adding it to the […]

How to add film grain in the compositor using Blender?

Film grain is often used in renders, whether its subtle or a very noticeable effect it can help bring a render together and set the tone. Film grain is small metallic particles on the photographic celluloid. It is a defect from the old film camera process that we have become so used to seeing that […]

Masking for the compositor in Blender

Adjusting Renders and compositing footage in Blender will often require us to use masks. Blender provides many tools we can use to do most masking jobs. So how do we mask in Blender? In the compositor we can create basic masks with the Box and Ellipse nodes. These nodes also support combining of different masks […]

Vignette setup in Blender compositor

Vignette can be a nice subtle effect to add to our renders. Blender comes with a compositor that lets us create effects like this but there's no vignette node. So how do we create a vignette effect in Blender? To create a vignette effect in Blender follow these steps: Go to the compositing workspace and […]

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