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How to use the EasyFX Blender addon

With the EasyFX add-on you can quickly add post-processing effects to your render in Blender without having to set up a compositing node graph manually. I used it for many of my quicker projects when I just need something to show, but it is also great for creating a starting point for further post-processing in […]

How to use adaptive subdivision surface in Blender

Sometimes a scene overflows with geometry thanks to poor use of the subdivision's surface modifier. It's hard to control and can become a performance hog as we work on an increasingly complex scene. Adaptive subdivision surface dynamically changes the subdivision level of objects based on the distance from the camera. We can use it in […]

How to sell 3D models using Blender

During recent years, the number of marketplaces for 3D assets has increased and so has the number of artists that try to sell their 3D models online. Either through their own store or through one of these marketplaces. To get started selling your 3D models you need to have an account on at least one […]

How to bake textures in Blender

The baking system in Blender takes a lot of critiques for being unintuitive, hard to understand and error prone. In this article, I aim to untangle the confusion about baking in Blender with Cycles. To bake from a material to an image texture in Blender, follow these steps: Choose Cycles as your render engine Add […]

How to render in Blender

Rendering is at the heart of what we do in Blender. When you are starting out it is good to understand how it works so that you can actually get some output to show and use. To render in Blender Press F12 for rendering a still image or Ctrl+F12 to render animation. You can also […]

Memory optimization for rendering in Blender

When it comes to rendering large and intensive scenes in Blender, memory optimization becomes critical. I have lost count of how many times Blender crashed for me thanks to using too much memory during rendering. Many times, the statement less is more, is something to really keep in mind. These are the primary ways in […]

How to animate the camera in Blender?

A straightforward way to create a simple animation from your scene in Blender is to move the camera through it. This way we need only worry about animating a single object, the camera. To animate the camera in Blender, follow these steps: Set the play head in your timeline to the first frame Select your […]

How to change the background in Blender?

When talking about backgrounds in Blender, we may mean different things. But the most common is that we want to change the background for our finished render. To change the background in Blender we need to adjust the world material. This is a special material that is only applied to the world background. In the […]

4 Common render problems in Blender and how to solve them

There are many potential problems when it comes to rendering. Here, we cover a few of the common ones that I have come across many times and I am sure you will too. Blender crashing before, during or after rendering The finished render is a black screen Objects are missing in the final render We […]

Blender Eevee Motion Blur guide

For quite some time I have encountered forum threads and twitter accounts asking about motion blur in Eevee. With the 2.90 release this is now finally possible. Motion blur can be turned on for Eevee by going to the render settings and check the box on the motion blur section. Motion blur in Eevee is […]

Blender: A Cycles render settings guide

If you have worked with Blender and Cycles for some time, you probably have a good understanding of a few render settings. But I would bet that there are at least a handful of settings you don't know much about. The goal for this article is to explain and explore most of the Cycles render […]

Ambient occlusion in Blender: Everything you need to know

Ambient occlusion comes in many shapes and sizes and it can be hard to understand what it really is all about. Let's see how what and where ambient occlusion or AO as it is shortened is present in Blender and what we can do with it. Ambient occlusion is an effect that can be used […]

Blender viewport shading guide

I recently started to take deeper note about what options are available for the 3D viewport in Blender. I was accustomed to some features but I didn't know really how much choice I had and how an informative and good-looking viewport could help me make better art. To change the viewport shading mode, find the […]

How to use alpha transparent textures in Blender

When I first came across a situation when I needed a transparent image in Blender, I didn’t have any idea how to make that happen. But when I learned about shaders and the node editor, I found the answer. To use an image textures alpha channel in Blender we need to set up a material […]

A guide to Blender Eevee render settings

A render engine such as Blenders Eevee renderer has a huge amount of settings and it can sometimes be hard to know what settings are significant for any given project. In this article we will therefore take a look at most Eevee render settings and learn in what scenario we may need what setting. Blender […]

How to use Intel denoiser in Blender

Render times have come down significantly over the last couple of years. One technology that allowed this is denoising. AI can now look at an image and determine what is noise and what isn't with very good accuracy. In this article we will take a closer look atthe Intel denoiser that was recently added to Blender […]

How to create grass in Blender: The ultimate guide

There are many ways to create grass in Blender. That is probably because there are over 12.000 different species in the Poaceae family according to Wikipedia. Poaceae being just  another fancy word for grass. Apart from that grass looks complex and is everywhere. We just need a good way to recreate it for many of our […]

How to create a shadow catcher with Eevee in Blender

Let me break it to you: There is no shadow catcher for Eevee in Blender. However, we can fake a shadow catcher using the Shader to RGB node essentially making a shadowcatcher anyway. How to create a shadow catcher with Eevee in Blender? Add a plane below your object Add a material to the plane […]

How the light path node works in Blender

The light path node in Blender has always been mysterious to me. While I have found it useful, many times I have not fully understood what it does or how it does it. To finally demystify it, I studied it a bit to learn how it works. Hopefully, this article can help you learn what […]

How view layers can help you render large scenes with less memory in Blender

Sometimes the scenes we work with in Blender are so large that they don’t even fit into memory. In those cases, we get an “out of memory” error when we render in Blender. There are multiple ways to deal with this, but one way that does not have us trade away quality is view layers. […]

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