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Articles

20 ways to improve render performance in Blender

We can divide the factors that matter to our render speed in four categories. Hardware, render settings , scene and external software factors. Higher end hardware is invariably going to speed up our renders. But there are a lot of ways we can improve performance, both in our scene and by tweaking render settings. What […]

How to change the camera aspect ratio in Blender

The camera composition is crucial to create an aesthetically pleasing render, and aspect ratio is one of the numerous factors which can alter the way elements within a scene are arranged and shown. Aspect ratios can, for example, be used to achieve a more realistic feel to the render. So how do you actually change […]

How to add and use green screen background in Blender?

When thinking of green screens and when to use them, Blender might not be the first thing to come to mind. Green screens can actually be quite a useful alternative to alpha though. Green screens can help us cut down on image sequence file size by including the alpha channel as a color, we can […]

Top 10 render engines for Blender

One of the key features of Blender is its ability to integrate with a wide range of render engines, each offering different features and capabilities. In this article, we will be discussing the top 10 render engines that can be used with Blender. The list of render engines we will be going through in this […]

How to aim the camera at an object in Blender

Having an appropriate and suitable camera angle for your renders can be crucial to help in showcasing your beautiful scenes and objects. In this article, we will explore the process of positioning the camera to capture an object within the scene. To aim the camera at an object in Blender, pan around the viewport using […]

How to change exposure in Blender

Adjusting the exposure in Blender can greatly enhance the overall look and feel of your renders. By correctly setting the exposure, you can achieve a more realistic and compelling image. Whether you want to create a moody, low-light scene or a bright and sunny one, learning how to adjust the exposure will give you more […]

Snap camera to view in Blender

Framing the camera in Blender can be a bit of a challenge when we're just working with the transformation and rotation tools. Blender comes with a much easier way of positioning our camera though, instead of manually positioning the camera we can instead just snap it to the viewport. So how do we snap the […]

Changing environment textures in Blender

No matter what you are making in 3D, environment textures in Blender are incredibly useful to get quick and easy lighting or even background images to make your work more detailed or even more realistic. And the best part? It hardly takes more than a minute to set up! To change the environment texture in […]

How to change animation length and fps in Blender?

Before we can start animating in Blender, we have to setup our animation length and fps. So how do we set these and what should we set them to? To change the animation length in Blender: Go to the output properties tab in the right-side properties panel and find the frame range section. Here, change […]

How to denoise an animation in Blender using temporal denoising

Denoising in Blender has become very easy. You simply check a box in your render settings and Blender will do all the heavy lifting. This works until you try it on an animation. In these cases, you can get back flickering footage that is totally unusable. A feature that can help reduce flickering when rendering […]

How to use composite nodes in Blender VSE?

While we may have used the compositor quite a bit it can be a bit confusing how to integrate this with the VSE. While to compositor does affect the VSE it applies to the whole VSE with Blenders default settings. But we can also use it on a strip-by-strip basis. To composite on a strip-by-strip […]

Blender compositing render layers(passes)

While setting up a scene and hitting render is fine, sometimes we need a bit more control after the render has finished. We can get a surprising amount of control by separating our renders into render layers and adjusting each pass on its own before recombining everything again into our final scene. So how do […]

How to create a fisheye lens for the camera in Blender

Whether we're creating a fisheye lens for artistic purposes, or we're making a 360 image we'll need a fisheye lens to achieve it. So how do we create a fisheye lens in Blender? There are two ways we can create a fisheye lens in Blender. Either through the camera settings by changing the camera type […]

How to remove fireflies and noise in Blender renders

While Blender is pretty well tuned by default these days not to create lots of fireflies, we still run into them, and noise is always an issue with Cycles. So how do we remove fireflies and noise in Blender? To remove fireflies and noise in Blender: in the properties panel Go to Render Properties. in […]

How do you Denoise in Blender?

Denoising can save us a lot of time when rendering. Rather than having to wait hours for the renderer to go through samples until the render finally looks clear we can just render until we want to stop and then let the denoiser clean up the noise in the image. So how do we denoise […]

How to create depth of field (DoF) in Blender

Depth of field can be a useful tool for bringing out a focal point. We can also use depth of field to give our renders a sense of scale. So how do we create it in Blender? There are two ways to create depth of field (DoF) in Blender, either through adding it to the […]

Why is my render black in Blender?

Sometimes you find yourself trying to do a nice-looking render and when the rendering time has finished it turns out that the image is completely black! Here are some possible reasons why your render is black: The compositor node is not connected to the output The objects are hidden or disabled for rendering The lights […]

Masking for the compositor in Blender

Adjusting Renders and compositing footage in Blender will often require us to use masks. Blender provides many tools we can use to do most masking jobs. So how do we mask in Blender? In the compositor we can create basic masks with the Box and Ellipse nodes. These nodes also support combining of different masks […]

Creating a lens flare in the compositor in Blender

Lens flares can be a great way to spice up a render and give it a more realistic look. While we could add these effects in a separate program Blender comes with a built-in compositor that we can use to add these effects. So how do we do it? To create a lens flare in […]

How to pixelate an image using the compositor in Blender

Pixel art is a popular artform and being able to convert your renders to a pixelated version can be a cool feature. To pixelate an image or render in Blender using the compositor follow these steps: Go to the compositor and check use nodes. Add two scale nodes and a pixelate node in between. Put […]

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