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How to fix stretching textures and materials in Blender?

Sometimes during our digital 3D art project we may find ourselves when we have stretching textures. A texture gets stretched to its limits when the corresponding UV map has no area. This may happen if we create new geometry on an already UV unwrapped and textured object. To solve it, UV unwrap the new geometry. […]

How to bake textures in Blender

The baking system in Blender takes a lot of critiques for being unintuitive, hard to understand and error prone. In this article, I aim to untangle the confusion about baking in Blender with Cycles. To bake from a material to an image texture in Blender, follow these steps: Choose Cycles as your render engine Add […]

Memory optimization for rendering in Blender

When it comes to rendering large and intensive scenes in Blender, memory optimization becomes critical. I have lost count of how many times Blender crashed for me thanks to using too much memory during rendering. Many times, the statement less is more, is something to really keep in mind. These are the primary ways in […]

How to smooth the shading on an object in Blender?

It is important that our objects get the right shading depending on the kind of surface and our artistic goals with the piece. By default, all mesh objects in Blender have flat shading. However, when we deal with round or organic shapes, we want the surface to be smooth, so that we don't get a […]

How to do Asset management in Blender

We have several types of assets to manage in Blender. Everything from textures to 3D models, hdri images and reference material just to name the most common. In this article I will show you how you can manage all this on a local or shared hard drive without add-ons in Blender. We can do asset […]

Blender viewport shading guide

I recently started to take deeper note about what options are available for the 3D viewport in Blender. I was accustomed to some features but I didn't know really how much choice I had and how an informative and good-looking viewport could help me make better art. To change the viewport shading mode, find the […]

Top 10 material libraries for Blender artists

There are so many sources for materials and textures available for Blender artists that it is starting to become ridiculous. The problem is no longer to find materials, but to find the best ones. Here I list the top 10 sites that gladly provide you with materials. Most of them even for free. Cc0Textures.com BlenderKit.com […]

How to create grass in Blender: The ultimate guide

There are many ways to create grass in Blender. That is probably because there are over 12.000 different species in the Poaceae family according to Wikipedia. Poaceae being just  another fancy word for grass. Apart from that grass looks complex and is everywhere. We just need a good way to recreate it for many of our […]

How to use displacement in Blender

In this article we will take a look at what displacement is and how to use it in Blender. Since Blender 2.8 we have two methods of adding displacement, and we will cover them here. How to use displacement in Blender? Select your object, add a displacement modifier. Press new and go to the texture […]

How UDIM works in Blender

In version 2.82 Blender got UDIM support. This is exciting because UDIM has become a standard for dealing with texture sets where a single texture is not enough to cover the texturing needs. How UDIM works in Blender? To enable UDIM, go to the UV Editor and create a new image. Make sure to select […]

How to add a texture to an object in Blender

In this article I explain how to use textures in Blender in the simplest way I can. I also want to expand on just adding a texture so that you can do simple adjustments when needed. How to add a texture in Blender? Go to the shading tab, drag and drop an image texture into […]

Blender box mapping workflow, a quick look

If you are like me, you are lazy. Making a UV Map for every object takes time and even if I am still sitting in my chair while doing it, it can involve an internal meltdown. Box mapping to the rescue! Box mapping is a way to project a texture onto a 3D object without […]

The definitive tutorial to UV mapping in Blender

UV Mapping is by many considered being the most boring part of the entire 3D art pipeline. A mini game tucked right in the middle like a massive roadblock that does not fit along with all the creativity surrounding it. After having read this article however, I hope that you are one of those people […]

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