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Articles

How to show, recalculate and flip normals in Blender

In Blender, the normal is the direction a face is pointing. But you may also have heard the term "true normal". The true normal represents the actual direction of the normal, and when referring to just the normal, it can have an altered or changed value. The effect the normals have is the shading of […]

How to subdivide in Blender

Subdivide is probably one of the most common actions in 3D modeling, and it is certainly one of the most common ways to generate geometry procedurally in a non-destructive workflow. The quickest way to subdivide your mesh in Blender using a modifier is to select your object and press Ctrl+1, 2 or 3. The number […]

How to use mesh Booleans in geometry nodes

If you're familiar with Blender you've likely used the Boolean modifier. We have access to a similar tool in geometry nodes through the mesh boolean node. To use a mesh boolean in geometry nodes follow these steps: In this article, we cover the mesh boolean node, make sure that we don't confuse it with the […]

Align to normal with geometry nodes in Blender

If you've ever used the particle system before you've likely aligned the particles to the normal of an object at some point. We can do this in geometry nodes and with a much nicer setup. We won't need to mess with object rotation beforehand and we have more options for distribution and rotation. The only […]

Align euler to vector geometry node explained

Align Euler to vector is a node that takes in a rotation value and then offsets it to line up with a direction or position. This can allow us to do quite a few things we would otherwise need to do with constraints, modifiers, and particle systems. In the rest of this article, we'll go […]

Merge, Join and connect vertices in Blender

Having a solid understanding of how to work with vertices is key to being able to model fast and fix issues and problems that arise during the modeling process. In this article we will take a look at common operations that will help you build better geometry faster. Primarily in box modeling and polygon modeling […]

What is backface culling and when is it useful in Blender?

Speeding up your workflow is essential when working on large projects, and Blender's many tools and settings truly help you to do so. One of these settings is backface culling, so let's see what it is and how it works! Backface culling automatically hides faces when they are viewed from their back side. To enable […]

How to snap to vertices in Blender and when is it useful?

Noticeable only by the tiny magnet icon in the top of your viewport, the snapping tool is a commonly overlooked tool in Blender that could easily be saving you lots of time. The most versatile of these is the vertex snapping option, which allows you to snap any vertex, edge, face, or object in general […]

How to duplicate and link objects in Blender

Duplicating objects is generally a common step in artists' workflows, but the linked duplicate feature in Blender is often overlooked. It can be handy to learn how both of these actions work, and what both of them really do. To duplicate an object in Blender, select it and press Shift+D or right-click and select "Duplicate […]

How to un-subdivide or undo subdivisions in Blender

Blender's subdivide tool and subdivision surface modifier are both very helpful for creating intricate, smooth, and aesthetically pleasing models while keeping a simple and clean mesh. However, you might at certain points want to undo such subdivisions to simplify your mesh for rendering or exporting. Luckily, this is just as simple and can be done […]

How to select an edge loop or face loop in Blender?

Have you ever been working on a model and wanted to select all the faces or edges connected by sides? Well, these connected faces and edges are called loops and Blender actually provides a pretty simple way to select them. So how do we select edge or face loops in Blender? To select edge and […]

Blender beginner 3D modeling tools and shortcuts tutorial

Blender can seem like an intimidatingly complicated program to start learning with its vast user interface. The simplest of tasks can be accomplished in numerous different ways, with varying tools, in order to work in the most efficient and organized manner possible. One of the first steps for creating in Blender is modeling, and Blender’s […]

Change axis orientation in Blender

Have you ever been modeling something in Blender and wanted to move a face along the direction it's facing? Maybe you wanted to rotate an object relative to its current rotation. We can do that with axis orientations in Blender. So how do we change the axis orientation in Blender? To change the axis orientation […]

How to snap objects to grid in Blender

Grid snapping can be quite useful when we want to align objects and geometry precisely. For example, when we're working with modular objects. Depending on what sort of snapping we want it can be a little unclear how to achieve it in Blender. So how do we snap objects to the grid in Blender? To […]

How to change the color of an object in Blender?

Changing the color of an object in Blender can mean different things. Do we want to change the color for the final render or in the viewport? If we want to change the color in the viewport, what viewport mode are we in? Let's cut to the short version of how to change the color […]

Ctrl B not working in Blender

Ctrl + B is a very useful shortcut that we'll often use when modeling in Blender. Sometimes we'll go to bevel an object and it will end up being scaled incorrectly or won't work at all. So, what is the solution to some of these common issues with Ctrl + B? To resolve most issues […]

How to change the active camera in Blender?

Whenever we're doing any sort of 3D rendering in Blender, we'll need to use cameras. One detail about cameras that can be a bit confusing is the active camera system. To change the active camera in Blender: Navigate to the properties window > scene properties and to the scene tab. Under the scene tab click […]

How to change the scale in Blender

Changing the scale can mean a few things in Blender. We may want to change the scene scale. We may also want to change the object scale. So how do we do either of these in Blender? To change the scale of your scene in Blender, you can change the unit scale by going to […]

How to change the brush size in Blender

Blender has several features for using brushes. From sculpt mode to texture painting and weight painting. No matter what you are currently trying to paint, it is important to have good control over your brush settings. Changing the size is one of the fundamental settings that we often must adjust. To change the size of […]

How to change the pivot point in Blender?

An essential part of 3D modeling is to know how our transformations are done and a lot of our tools, such as rotation and scaling depend on a point of reference to perform the action in relation to. We call this point, the pivot point. To change the pivot point in Blender's viewport, go to […]

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