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In this article, the goal is to outline the key points we need to consider when dealing with lighting and reflections in EEVEE for interior
In the last post, physically based rendering and Blender materials, we looked at how the principled shader really works. We lay the foundation for our future
In Blender there is a variety of ways to select different parts of a mesh. However, it’s not always clear how we can combine these
Physically based rendering and blender materials Physically based rendering in Blender has been a guesswork for some time. With 2.79 however comes the principled shader.