Physically based rendering, blender nodes, with brick texture example

Share8TweetPin6RedditShare14 SharesIn the last post, physically based rendering and Blender materials, we looked at how the principled shader really works. We lay the foundation for our future material creation in Cycles and for Eevee when Blender 2.8 finally arrives. Here, we will take a close look at how this is all implemented in the node editor using image … Continue reading Physically based rendering, blender nodes, with brick texture example