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Blender add-ons

glTF MultiExport add-on

Allows gITF export settings per object

Blender Animation Retargeting

This add-on allows transfering of animations and poses between rigs.


This add-on allow the user to edit vertex normal data view a handful of tools.

Shapekey import

Import paths as shapekeys, morphing between different shapes imorted as svg files.

Add camera rigs

Adds two camera rigs with UI in Blender


Import/Export add-on using textfiles between Blender and GrassHopper.

Shape Keys+

Replaces and extends Blender shapekeys system.

rigid bodys generator

Helps to add rigid bodies and joints to selected bones.

Modifier List

Alternative UI for modifiers in Blender that also adds some extra features. The UI can also be moved to the 3D viewport sidebar.


Converts an audio or image file to a height-based mesh using cubes or a plane. The heights is determined by the RGBA channels of an image or the waveform of an audiofile.

WASP Med Blender Add-on

This add-on helps users create orthoses. Starting from a 3D scan.

V-HACD For Blender 2.80

Enables the use of V-HACD. V-HACD is a library that allow the user to create a convex-hull representation of the object. This can be used as an efficient collision object in games for the object they were generated from

Blender egg importer

An .egg file importer. .egg files are used in the open source Panda3D framework


Allow the user to import particle systems into blender that are supported by the Partio library.

Projector Add-on

Helps the user to easily create a projector by using the camera object.

Stop Motion OBJ

Allow the user to import a sequence of meshes from obj, ply or stl files and have them rendered as individual frames.

Blendermada client

Add-on to access the cc0 material library from Blendermada.com


Adds animation tools to Blender allowing the user manipulate groups of keyframes across multiple f-curves at once.

Precision Drawing Tools(PDT)

A tool package for precise modeling. For engineering and similar CAD needs.

Principled Baker

Helps to bake the inputs to a Principled BSDF shader to PBR maps

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