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The E-Book covers both step-by-step instructions and deeper explanations of key topics.

Stop being overwhelmed and focus on one piece at a time

We focus on one feature at a time instead of following a long. Bring your own project instead.

Pick and choose the topics that are important to you

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700+ Pages

6 Categories

180k+ Words

PDF Format

Covered Categories

Modeling, Interface and settings
Texturing
Shading
Rendering
Post-Processing
Managing data

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All future updates

All future updates to this product are included, the first updates have already rolled out.

30-day money back gurantee

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What's inside?

Interface and Modeling

  • How to use the GPU with Blender
  • How to setup Blender for a laptop
  • Shortcut keys, Find, manage, change, and reset
  • How to move the camera
  • How to use the gizmo
  • 3D cursor
  • Center objects, origins and pivot points
  • Extrude
  • Inset
  • Knife tool
  • Undo, redo and history
  • Solving selection problems
  • Snapping tools
  • Proportional editing
  • How and why do we apply scale
  • Viewport shading guide
  • 3D Viewport overlays
  • Collections (layers) in the outliner
  • 10 outliner features
  • How modifiers work
  • How to apply modifiers
  • Top 10 Blender modifiers and how they work
  • Boolean modifier
  • Solving Boolean modifier problems
  • Mirror modifier and mirroring
  • Solving bevel problems
  • Lattice modifier
  • Vertex groups
  • Shape keys
  • Curve object
  • Text object

Camera and Post Processing

  • Animate the camera
  • 5 cool camera tricks
  • Render passes in Cycles
  • View layers and rendering large scenes
  • Intel denoiser
  • Cycles, Bloom
  • Cryptomatte for masking

Texturing and UV Mapping

  • Add a texture to an object
  • UV Mapping in detail
  • Additional tips for uv mapping
  • Fix stretching textures and materials
  • Box mapping
  • UDIM

Materials, Shading and Node editor

  • PBR shader nodes for Eevee and Cycles
  • PBR and the principled shader
  • PBR shader nodes brick texture example
  • Color ramp node
  • Alpha transparent textures
  • Emission shaders
  • Node groups
  • Pink textures
  • Displacement
  • Adaptive subdivision surface
  • Bake textures

Lighting and Rendering

  • Lighting basics
  • Create IES lights
  • How to render in Blender
  • Lightpath node and raytracing
  • Ambient occlusion
  • Cycles render settings
  • Freestyle rendering with Eevee and Cycles
  • Eevee render settings
  • Eevee Motion Blur
  • Eevee pointiness
  • Eevee shadow catcher
  • Memory optimization for rendering
  • 3D viewport and final render differences troubleshooting
  • 4 Common render problems

Data Management

  • Install and manage multiple versions of Blender
  • Asset management
  • Application templates
  • Saving and recovering

Bonus #1: How to sell 3D models guide

As a bonus, I have thrown in my guide on how to sell 3D models that you create. It answers questions and discuss topics such as:

  • What to expect from selling 3D models?
  • Where to sell 3D models?
  • What 3D models to sell?
  • What Blender add-ons should you have to be as productive as possible
  • The complete workflow
  • Publishing and pricing

Bonus #2: Nature environment guides

Perhaps you are into creating environments? These bonus guides will help you level up your game using built in tools and with techniques I haven't seen anywhere else!

  • Creating Grass
  • Creating Trees
  • Creating Landscapes

Ready to take your Blender skills to the next level?

One-time purchase

Keep the e-book forever. No subscriptions or hidden fees here.

All future updates

All future updates to this product are included, the first updates have already rolled out.

30-day money back gurantee

No need to worry. If you are not happy with the product we got you covered.

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