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Articles

Blender viewport shading guide

I recently started to take deeper note about what options are available for the 3D viewport in Blender. I was accustomed to some features but I didn't know really how much choice I had and how an informative and good-looking viewport could help me make better art. To change the viewport shading mode, find the […]

How to import images into Blender

There are many ways to import images into Blender. The best way depends on what we want to do with the image once we imported it. The most basic way to import an image into Blender is to drag-and-drop it. If you drop it in the 3D viewport it will become a background image object. […]

How to work with collections(layers) in Blenders outliner

For this how-to guide, I will use Blender 2.81. We will go over the basic features of how to use the layer system known as collections in the outliner. We will also look at how we can work with some related features to organize our work better. Related article: 10 New or hidden features in […]

Blender, saving and recovering: Don't lose your work ever again

Saving files isn’t particularly hard. But sometimes knowing what you save can be a hassle. What is the difference between saving and exporting? Is that render really saved? How about that video I just rendered, where did it go? How to save in Blender? We save through the file menu or by using “Ctrl+S”. This […]

Blender 3D: undo, redo and history

When I started out with Blender I often find myself making mistakes. There were many times in a row where I had to go back by using Blenders undo and history. Yet I often found myself stuck with too few undo steps. Much later I dove into this problem and much later still, I decided […]

10 New or hidden features in Blenders outliner

In Blender 2.81 the outliner had a face lift with a range of improvements so that we can work faster with it. We will go over some of these changes as well as some older features that you may not know about.If you didn't know, the outliner is the list of objects and everything that […]

How to import and export between Sketchup and Blender

In this article we will take a look at how we can utilize Blender as Sketchup modelers and export/import textured models between the two programs. We will use Blender version 2.80 and Sketchup maker 2017. To export and import Sketchup files into Blender we will also look at a way to bring .skp files into […]

How to set up background reference images in Blender

In earlier versions of Blender there was a system for setting up backgrounds in your 3D from the right side properties panel in the 3D view. However, in 2.80 and beyond this system has been removed. Instead, we use objects in our scene to act as the background reference image. How to set up a […]

How to use application templates in Blender

Since Blender is a software capable of so many things, I figured that having an interface capable of doing everything at once also clutter the experience. Ideally, we would have a system set up that would allow us to choose a workflow that we want to use and only the tools that we need would […]

How to move the camera in Blender

It hit me that to get started, how to move the camera in Blender is the most essential thing you will have to learn. In Blender there are two different entities we could refer to when talking about the camera. The viewport navigation and the camera objects within our scene. Both are important. The viewport […]

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