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How to use mesh Booleans in geometry nodes

If you're familiar with Blender you've likely used the Boolean modifier. We have access to a similar tool in geometry nodes through the mesh boolean node. To use a mesh boolean in geometry nodes follow these steps: In this article, we cover the mesh boolean node, make sure that we don't confuse it with the […]

20 ways to improve render performance in Blender

We can divide the factors that matter to our render speed in four categories. Hardware, render settings , scene and external software factors. Higher end hardware is invariably going to speed up our renders. But there are a lot of ways we can improve performance, both in our scene and by tweaking render settings. What […]

Align to normal with geometry nodes in Blender

If you've ever used the particle system before you've likely aligned the particles to the normal of an object at some point. We can do this in geometry nodes and with a much nicer setup. We won't need to mess with object rotation beforehand and we have more options for distribution and rotation. The only […]

Align euler to vector geometry node explained

Align Euler to vector is a node that takes in a rotation value and then offsets it to line up with a direction or position. This can allow us to do quite a few things we would otherwise need to do with constraints, modifiers, and particle systems. In the rest of this article, we'll go […]

Merge, Join and connect vertices in Blender

Having a solid understanding of how to work with vertices is key to being able to model fast and fix issues and problems that arise during the modeling process. In this article we will take a look at common operations that will help you build better geometry faster. Primarily in box modeling and polygon modeling […]

How to work with armatures in Blender

If you're interested in 3D animation and want to bring your characters to life, armatures are an essential tool to master. Armatures consist of interconnected bones that form a hierarchy, allowing you to control the movement and deformation of your character models. In this article, we will dive into the world of armatures, exploring how […]

Top 11 architecture add-ons for Blender

Blender is an excellent tool to use for architectural visualisations of both interiors and exteriors. There is a a large number of helpful third-party tools that help speed up or perfect the workflow for creating such visualisations, and the best of these are so useful that sooner or later you won't be able to live […]

Dream textures: AI Texture Generator for Blender

AI artwork generators have become quite a powerful and useful tool for artists. Recently the Dream textures add-on has been developed for Blender and with this add-on, we can generate textures using AI by just typing in the texture we want. So how do we use it? To generate a texture with dream texture: To […]

How to create a leather material in Blender

Quite a few 3D models and renders include leather materials, especially furniture models and interiors. With that in mind at some point we'll likely want to create a leather material. To Create a Leather Material in Blender: In the rest of this article, we'll go over more detail on setting up our leather material using […]

What is backface culling and when is it useful in Blender?

Speeding up your workflow is essential when working on large projects, and Blender's many tools and settings truly help you to do so. One of these settings is backface culling, so let's see what it is and how it works! Backface culling automatically hides faces when they are viewed from their back side. To enable […]

What is fresnel in Blender and how do we use it

Fresnel, pronounced frenel, with a silent s is the effect where a reflective object's edge is highlighted as well as the angle of the view changing how reflective an object appears. Every surface has some amount of fresnel but rough materials tend to have a very diffuse reflection to them. Similar to actual Fresnel, Fresnel […]

How to create an aluminum material in Blender

Metals are fairly common materials to find in a Blender scene or in real life. Aluminum is quite a handy material both in real life and in Blender. With how many objects can be made out of aluminum we'll likely need to have it for a model at some point. So how can create an […]

How does the mapping node work in Blender?

Blender's shader editor is incredibly versatile as it provides a ton of nodes to create just about any material you can imagine using the combination of procedural and image textures. One essential aspect of this is transforming these textures in order to get the desired look for your material: and this can be done with […]

How to snap to vertices in Blender and when is it useful?

Noticeable only by the tiny magnet icon in the top of your viewport, the snapping tool is a commonly overlooked tool in Blender that could easily be saving you lots of time. The most versatile of these is the vertex snapping option, which allows you to snap any vertex, edge, face, or object in general […]

How to duplicate and link objects in Blender

Duplicating objects is generally a common step in artists' workflows, but the linked duplicate feature in Blender is often overlooked. It can be handy to learn how both of these actions work, and what both of them really do. To duplicate an object in Blender, select it and press Shift+D or right-click and select "Duplicate […]

How to un-subdivide or undo subdivisions in Blender

Blender's subdivide tool and subdivision surface modifier are both very helpful for creating intricate, smooth, and aesthetically pleasing models while keeping a simple and clean mesh. However, you might at certain points want to undo such subdivisions to simplify your mesh for rendering or exporting. Luckily, this is just as simple and can be done […]

How to select an edge loop or face loop in Blender?

Have you ever been working on a model and wanted to select all the faces or edges connected by sides? Well, these connected faces and edges are called loops and Blender actually provides a pretty simple way to select them. So how do we select edge or face loops in Blender? To select edge and […]

Blender beginner 3D modeling tools and shortcuts tutorial

Blender can seem like an intimidatingly complicated program to start learning with its vast user interface. The simplest of tasks can be accomplished in numerous different ways, with varying tools, in order to work in the most efficient and organized manner possible. One of the first steps for creating in Blender is modeling, and Blender’s […]

Change axis orientation in Blender

Have you ever been modeling something in Blender and wanted to move a face along the direction it's facing? Maybe you wanted to rotate an object relative to its current rotation. We can do that with axis orientations in Blender. So how do we change the axis orientation in Blender? To change the axis orientation […]

How to change the camera aspect ratio in Blender

The camera composition is crucial to create an aesthetically pleasing render, and aspect ratio is one of the numerous factors which can alter the way elements within a scene are arranged and shown. Aspect ratios can, for example, be used to achieve a more realistic feel to the render. So how do you actually change […]

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