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How to change the active camera in Blender?

Whenever we're doing any sort of 3D rendering in Blender, we'll need to use cameras. One detail about cameras that can be a bit confusing is the active camera system. To change the active camera in Blender: Navigate to the properties window > scene properties and to the scene tab. Under the scene tab click […]

How to change the scale in Blender

Changing the scale can mean a few things in Blender. We may want to change the scene scale. We may also want to change the object scale. So how do we do either of these in Blender? To change the scale of your scene in Blender, you can change the unit scale by going to […]

How to change the brush size in Blender

Blender has several features for using brushes. From sculpt mode to texture painting and weight painting. No matter what you are currently trying to paint, it is important to have good control over your brush settings. Changing the size is one of the fundamental settings that we often must adjust. To change the size of […]

How to change the pivot point in Blender?

An essential part of 3D modeling is to know how our transformations are done and a lot of our tools, such as rotation and scaling depend on a point of reference to perform the action in relation to. We call this point, the pivot point. To change the pivot point in Blender's viewport, go to […]

How to do a slowmotion effect in Blender VSE

Slow motion is one of the many effects that we see in all kinds of animations. Most video editors have a way to achieve this effect and so does Blender's VSE. So how do we create a slow-motion effect in the Blender VSE? Select the strip, press N to bring up the properties panel and […]

How to denoise an animation in Blender using temporal denoising

Denoising in Blender has become very easy. You simply check a box in your render settings and Blender will do all the heavy lifting. This works until you try it on an animation. In these cases, you can get back flickering footage that is totally unusable. A feature that can help reduce flickering when rendering […]

How to use composite nodes in Blender VSE?

While we may have used the compositor quite a bit it can be a bit confusing how to integrate this with the VSE. While to compositor does affect the VSE it applies to the whole VSE with Blenders default settings. But we can also use it on a strip-by-strip basis. To composite on a strip-by-strip […]

How to use the compositor for animations in Blender?

The compositor in Blender can seem to favor single frame renders. But it really isn't too difficult to composite an animation in Blender. There are primarily two ways we can composite an animation in Blender, directly at render time as each frame renders, we can apply compositing, or the second way is to first store […]

Blender viewport navigation shortcuts

There are quite a few viewport navigation shortcuts in Blender that can make navigation easier and much quicker. So how do we access these shortcuts? To find the viewport navigation shortcuts we can go to the View dropdown and there we will find all the navigations options with their shortcuts displayed next to them if […]

Top 12 post-processing effects to enhance your Blender renders

There are a wide variety of effects we can use to spice up our renders in Blender. From a subtle vignette to a nice bit of bloom to brighten our render. So, let's take a look at some of the post-processing effects at our disposal. Vignette A soft circular dark edge on an image that […]

Annotations in Blender (Create, delete, shortcuts, settings)

Annotations in Blender is primraily a tool that help you sketch out ideas and draft in Blender. For example, if you want to draw in Blenders various editors to explain something or to quickly write down a few notes. To use the annotation tool in Blender, press T on your keyboard to toggle the right-side […]

Shortcut to remove doubles in Blender

Doubles can cause all kinds of weird issues when modeling in Blender. In Blender versions 2.79 and earlier we could press W and select remove doubles. But how do we achieve something similar in later versions of Blender? To Remove Doubles in Blender press M and choose merge by distance. In the rest of this […]

Shortcut to center view or focus object in Blender

When working in Blender we are going to be moving the camera quite a bit. The main way of doing this is to center the view on an object or on the scene. So how do we center our view on something in Blender? To Center our view on an object in Blender Navigate to […]

How and why to use EXR in Blender

EXR is one of the many image formats Blender can export. It can allow us to include multiple layers in one image and can hold much more information and is therefore useful when doing compositing and post-processing of the image. So how do we use EXR in Blender? To use the EXR format follow these […]

Blender compositing render layers(passes)

While setting up a scene and hitting render is fine, sometimes we need a bit more control after the render has finished. We can get a surprising amount of control by separating our renders into render layers and adjusting each pass on its own before recombining everything again into our final scene. So how do […]

How to create a fisheye lens for the camera in Blender

Whether we're creating a fisheye lens for artistic purposes, or we're making a 360 image we'll need a fisheye lens to achieve it. So how do we create a fisheye lens in Blender? There are two ways we can create a fisheye lens in Blender. Either through the camera settings by changing the camera type […]

How to remove fireflies and noise in Blender renders

While Blender is pretty well tuned by default these days not to create lots of fireflies, we still run into them, and noise is always an issue with Cycles. So how do we remove fireflies and noise in Blender? To remove fireflies and noise in Blender: in the properties panel Go to Render Properties. in […]

How do you Denoise in Blender?

Denoising can save us a lot of time when rendering. Rather than having to wait hours for the renderer to go through samples until the render finally looks clear we can just render until we want to stop and then let the denoiser clean up the noise in the image. So how do we denoise […]

Shortcut for subdivide in Blender

Subdivide, or adding a subdivision surface modifier is something we do quite often as Blender artists and a quick way to add it is to use a shortcut. To subdivide an object in Blender, select the object and press Ctrl+1 for a subdivision level 1, Press Ctrl+2 for a subdivision level of two and so […]

How to create depth of field (DoF) in Blender

Depth of field can be a useful tool for bringing out a focal point. We can also use depth of field to give our renders a sense of scale. So how do we create it in Blender? There are two ways to create depth of field (DoF) in Blender, either through adding it to the […]

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