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How to pixelate an image using the compositor in Blender

Pixel art is a popular artform and being able to convert your renders to a pixelated version can be a cool feature. To pixelate an image or render in Blender using the compositor follow these steps: Go to the compositor and check use nodes. Add two scale nodes and a pixelate node in between. Put […]

5 Different types of normals in Blender

We often hear about normals and normal maps when working with 3D art. You may also have heard of terms like tangent normals, object normals and world normals. Let's dive a bit deeper into these terms and explore the differences. Here are five kinds of normals we come across when doing digital 3D art: Face […]

How to scatter objects with geometry nodes in Blender

Geometry nodes are a great way to scatter objects but we need to know which nodes to use and how to connect them first. So how do we do it? To scatter objects with geometry nodes: Create a Distribute points on face, Instance Points, and Object Info, and Join Geometry node Connect Group Input output […]

Can you draw with Blender?

There are many times in Blender where we may just want to draw. Whether we're looking to take notes, make quick sketches, or create entire pieces of 2D artwork. So can we draw with Blender? Yes, you can draw in both 3D and 2D in Blender. There are two types of drawing. Annotations and Grease […]

Top 10 weight paint tips for Blender

In this article I want to cover my top 10 tips for working effectively with weight painting. You might also find something that you didn't know you could do to create the weight paint you wanted. These are the weight paint tips we will cover: Weight paint all vertices at once Clear all weight paint […]

Top 12 vertex editing tips in Blender

In this article we will cover vertex editing tips that ever 3D modeler should know. Everything from simply toggling to vertex selection(that is a simple one) to merging, snapping and connecting vertices. Here is the complete list of tips. Toggle between vertex, edge and face selection. Hide/unhide vertices. Bevel vertices. Connect or join vertices. Snap […]

How to assign materials to objects and faces in Blender

In this article we are going to cover how to assign materials to an object. How to assign multiple materials to different parts of the mesh contained inside the same object and assigning the same material to multiple objects. Let's get right into it and start with the basics. To assign a new material to […]

Top 5 normal map tips for Blender artists

Normal maps is commonly used in 3D art but they can seem quite complex so we may be intrigued to dive a bit deeper into them. In this article we are going to cover some tips that you can do with normal maps that may be useful in your Blender projects. These are the normal […]

Top 8 Blender animation tutorials on Youtube

If you want to learn animation in Blender, what better way to learn it that to watch some video about it? After all, animation goes hand in hand with motion and it is hard to visualize the pacing by using blog content only. So let's look at some great animation tutorials on Youtube that can […]

Top 32 free texture libraries for Blender and 3D artists

In this article we take a look at the top places to find textures for your 3D art projects that you can use for free. Here are the top four high quality free texture sites: AmbientCG CGBookcase Polyhaven TextureNinja Scroll down for a complete list of all the 32 texture libraries. For top tire paid […]

How do you move and resize textures in Blender?

When working with image texture or procedural textures in Blender we will often want to move or resize them. So how do we do it? To move or resize a texture, navigate to the UV editing workspace and select the faces you want to edit in the 3D viewport. In the UV editor press A […]

How do you make procedural wood texture in Blender

Wood is a texture that doesn't require a too complex shader to recreate procedurally. But it can be a bit difficult to know exactly how to arrange the shader nodes. So how do we create a procedural wood texture in Blender? To create a procedural wood texture: Navigate to the Shading Workspace Create a Texture […]

How does Blender Make Money

So you may be wondering how we’re able to freely use the software without cost, yet Blender is still able to make the money used for further developments. Blender makes money through the development fund, donations, merchandise, training and subscriptions. According to the 2020 financial report Blender made over 80% of its income from the […]

Blender convert curve into mesh

Curves are a type of object in Blender that can be used in order to create a surface along a curve expressed by a mathematical function, which can be easier to alter and modify compared to an ordinary mesh. Converting a curve into a mesh is very simple and there are many reasons that you […]

How to make a wooden floor material in Blender?

Wood ends up in a lot of different scenes and models. Knowing that we may need a wood material quite often how exactly do we create one in Blender? To create a wood material in Blender, we can use premade wood image textures that we can find on several material libraries on the internet. We […]

Rotating and flipping textures in Blender

There are many times in Blender where we will need to rotate and flip textures, whether we're working with an image texture or a procedural shader. so how do we do it? To Flip a texture in Blender: Navigate to the shading workspace Connect the texture's vector through a mapping node invert the scale values […]

How to create a castle in Blender using kit bashing

Sometimes when we're modeling in Blender we may want to create a much more complex scene or object such as a castle. Modeling every individual element is very time consuming for such a large an intricate object. With kit bashing we can cut a lot of the modeling out and get straight to designing the […]

CEL Shading in Blender

Blender is very good for creating photorealistic shaders and renders, but sometimes we may want to create a more stylized or cartoonish shader in Blender, this is usually achieved by using a CEL shader. A cel shader sometimes also called cell shader, is a non-photorealistic shader that uses simplified shading to convey form. It is […]

What is the difference between Materials, shaders and textures in Blender?

When creating an object in Blender we will often need to give our objects a material/texture/shader. Material and Shader are often used interchangeably as well as textures being mentioned very often. So what do these terms mean? In Blender materials contain node graphs that make up the bulk of a materials content as well as […]

7 UV Mapping problems in Blender and how to solve them

When texturing a model in Blender we will often need to work with UV maps. Occasionally we may run into really confusing issues that can be a bit difficult to solve. Here are the common mistakes that we will cover in this article. UV map isn't visible The Image Texture Isn't Visible The UV Editor […]

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