It took a long time for me to get introduced to 3D art, but computers have always been part of my life. I remember how my parents bought the first family computer and how happy I was about that. That decision that they made has together with many other events led me to where I am today and the choices I made along the way.
My first choice of occupation however was made when I was 10 years old and I decided to become a hairstylist. I followed through and worked for a year before moving on to computer networking and server administration in 2008.
During my time as an IT-tech I discovered that it can sometimes be hard to understand the users that you are trying to help. Therefore, I decided to learn to know a user perspective of computers as opposed to the IT-tech side. I took the shoes of my customers so to speak.
This was a naive thought that would lead me into 3D art. The naive part is that there is a lot of different computer users out there, but who was I going to be? This is when I stumbled upon an open source project called Blender. This was around 2013. Before this I did not know that 3D art was at all a viable thing to learn.
As most beginners do, I started following tutorials left and right on the internet, making anything from coffee cups to pigs and everything I made looked like ugly versions of the latter.
With time however I have improved my skills to the level that people started paying me for my work. That is a good feeling.
In early 2018 I started my own company where I freelance and run this website and, in the beginning of 2019, it has replaced my job as an IT-tech.
I am currently an instructor for a Udemy course with over 65.000 students enrolled. Helping them learn more about Blender and environment art.
Udemy ProfileSo here it all starts. With a handful of pieces in my portfolio and some clients under my belt Artisticrender is now where my attention goes, and it is here to stay.
The bulk of my time goes towards education in the digital 3D art space. There are thousands of people visiting the site each week and the audience is growing. So is the material on the site.
The goal is to teach with a zoomed out approach at first and then to zoom in on each part of the pipeline. Then we break the rules and start to define our own variation of how to work with 3D art.
If you have a project that you want to make a reality and you need a 3D artist don’t hesitate to
contact me.