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Articles

How to use cryptomatte for masking in Blender

Cryptomatte is a new feature in Blender that will allow us to create masks based on materials, objects, and even groups of objects. It is the function that you never thought you needed, but once you have used it, you cannot live without. Considering how advanced masks you can make with cryptomatte, it is a […]

3D art motivation, planning, and workflow

This article is about going through an art project. Actually starting, actually doing the work and actually finish on time. That is what it’s all about. Therefore, no matter what level you are on this article will be valuable for you. We all struggle with these fundamental things at one point or another. So, before […]

Blender box mapping workflow, a quick look

If you are like me, you are lazy. Making a UV Map for every object takes time and even if I am still sitting in my chair while doing it, it can involve an internal meltdown. Box mapping to the rescue! Box mapping is a way to project a texture onto a 3D object without […]

More than 30 Blender modeling tools explained

Blender has a large array of modeling tools. They range from modifiers to curve tools, metaballs and mesh tools. In this article, we will focus on the tools we use for mesh objects. We will look at the modeling tools in Blender, starting at the more common ones and working our way towards less common […]

The definitive tutorial to UV mapping in Blender

UV Mapping is by many considered being the most boring part of the entire 3D art pipeline. A mini game tucked right in the middle like a massive roadblock that does not fit along with all the creativity surrounding it. After having read this article however, I hope that you are one of those people […]

Pink textures in Blender and how to avoid them

Sometimes we need to open old Blend files and if the textures are not packed and we moved the textures from their original location, we may find out that our scene will display in pink when we try to render it. In this article we will explore how we can solve this problem. Pink surfaces […]

5 cool camera tricks in Blender

The camera object as some useful settings to get just the right angle, focal length, and depth of field, adding that nice blur and bokeh that everybody loves in photos. Today I want to focus on some features of Blenders camera.  Camera settings  Viewport display helpers  Isometric camera setup  Turntable camera  360-degree camera  Fisheye Lens  […]

How to move the camera in Blender

It hit me that to get started, how to move the camera in Blender is the most essential thing you will have to learn. In Blender there are two different entities we could refer to when talking about the camera. The viewport navigation and the camera objects within our scene. Both are important. The viewport […]

Boolean modifier problems and how to solve them

Booleans has risen in popularity since the new hard surface add-ons have popped up left and right. Though every time I use a Boolean in Blender, I always have this feeling of incoming crashes and meshes that just won’t do what I want it to. So, I thought an article outlining some common solutions to […]

Blender cloth simulation: Making a thick blanket

Making cloth in Blender using the cloth simulator is easy when working with flat objects. Making flags wave in the air and thin blankets fall on to couches is quick. But once you need thickness, everything suddenly becomes much harder. In this article, I want to go over a way to simulate the wavy feel […]

Eevee lighting interiors

In this article, the goal is to outline the key points we need to consider when dealing with lighting and reflections in EEVEE for interior scenes. For cycles, we had the luxury of plug and play with an HDRI. Often that is enough to get a good base lighting for a scene. In Eevee, it […]

Physically based rendering, blender nodes, with brick texture example

In the last post, physically based rendering and Blender materials, we looked at how the principled shader really works. We lay the foundation for our future material creation in Cycles and for Eevee when Blender 2.8 finally arrives. Here, we will take a close look at how this is all implemented in the node editor using image textures […]

Blender selection tools tutorial

In Blender there is a variety of ways to select different parts of a mesh. However, it’s not always clear how we can combine these to make a more advanced selection. In this tutorial we will start by looking at some of the basic stuff. Then we will dive just a slight bit further and […]

PBR and the principled BSDF shader explained

With 2.79 the principled shader was introduced, now, much later with version 3.1 it is still the primary shader we use to create materials in Blender. Physically based rendering or PBR for short is a way for render engines such as Cycles to accurately describe a material. It lets the artist focus on the artistic […]

The ultimate reference photos workflow in a nutshell

Imagine that you have just decided what is going to be your next 3D project and you are thinking bout where to start. Well reference photos of course. You should always start with reference and you should keep them around through your whole project. Pinterest is a great tool to help you sort and organize […]

Blender Shear Tool tutorial

This is the second tutorial in our series of short tutorials that cover one specific topic, tool or addon. This time the Blender shear tool. This tool is very useful for architectural modelling where we need to create nice angles. For instance, when you create a profile for a doorframe or window frame this tool […]

Blender F2 Addon Tutorial

The Blender F2 addon is a quite simple addon that extends the functionality of the F key in Blender. By default, the F key is a quite unintuitive tool to use. The F2 addon extends on its behavior by adding three functions. First you only need to select one edge and hit F to add […]

21 resources for artists you may not know about

As 3D artists, we are always on the hunt for good resources. I like to add more and more bookmarks to my browser as often as I get the chance. Here I have tried to gather some resources that I think is less known or at least less talked about in the 3D artists community. […]

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