Environment lighting can often be the only light source in a scene. In this section we take a look at how we can use a build in skybox or an HDRI image for lighting. We also cover the big differences between Cycles and Eevee. Namely light probes and how Eevee deals with indirect lighting.
In this section we look at some neat tips and tricks. For example how can we use a shadow catcher to combine footage with 3D objects? Or how can we create custom throw patterns for our light sources?