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Articles

Dream textures: AI Texture Generator for Blender

AI artwork generators have become quite a powerful and useful tool for artists. Recently the Dream textures add-on has been developed for Blender and with this add-on, we can generate textures using AI by just typing in the texture we want. So how do we use it? To generate a texture with dream texture: To […]

How to create a leather material in Blender

Quite a few 3D models and renders include leather materials, especially furniture models and interiors. With that in mind at some point we'll likely want to create a leather material. To Create a Leather Material in Blender: In the rest of this article, we'll go over more detail on setting up our leather material using […]

What is backface culling and when is it useful in Blender?

Speeding up your workflow is essential when working on large projects, and Blender's many tools and settings truly help you to do so. One of these settings is backface culling, so let's see what it is and how it works! Backface culling automatically hides faces when they are viewed from their back side. To enable […]

What is fresnel in Blender and how do we use it

Fresnel, pronounced frenel, with a silent s is the effect where a reflective object's edge is highlighted as well as the angle of the view changing how reflective an object appears. Every surface has some amount of fresnel but rough materials tend to have a very diffuse reflection to them. Similar to actual Fresnel, Fresnel […]

How to create an aluminum material in Blender

Metals are fairly common materials to find in a Blender scene or in real life. Aluminum is quite a handy material both in real life and in Blender. With how many objects can be made out of aluminum we'll likely need to have it for a model at some point. So how can create an […]

How does the mapping node work in Blender?

Blender's shader editor is incredibly versatile as it provides a ton of nodes to create just about any material you can imagine using the combination of procedural and image textures. One essential aspect of this is transforming these textures in order to get the desired look for your material: and this can be done with […]

Changing environment textures in Blender

No matter what you are making in 3D, environment textures in Blender are incredibly useful to get quick and easy lighting or even background images to make your work more detailed or even more realistic. And the best part? It hardly takes more than a minute to set up! To change the environment texture in […]

How to change the brush size in Blender

Blender has several features for using brushes. From sculpt mode to texture painting and weight painting. No matter what you are currently trying to paint, it is important to have good control over your brush settings. Changing the size is one of the fundamental settings that we often must adjust. To change the size of […]

5 Different types of normals in Blender

We often hear about normals and normal maps when working with 3D art. You may also have heard of terms like tangent normals, object normals and world normals. Let's dive a bit deeper into these terms and explore the differences. Here are five kinds of normals we come across when doing digital 3D art: Face […]

Top 5 normal map tips for Blender artists

Normal maps is commonly used in 3D art but they can seem quite complex so we may be intrigued to dive a bit deeper into them. In this article we are going to cover some tips that you can do with normal maps that may be useful in your Blender projects. These are the normal […]

Top 32 free texture libraries for Blender and 3D artists

In this article we take a look at the top places to find textures for your 3D art projects that you can use for free. Here are the top four high quality free texture sites: AmbientCG CGBookcase Polyhaven TextureNinja Scroll down for a complete list of all the 32 texture libraries. For top tire paid […]

How do you move and resize textures in Blender?

When working with image texture or procedural textures in Blender we will often want to move or resize them. So how do we do it? To move or resize a texture, navigate to the UV editing workspace and select the faces you want to edit in the 3D viewport. In the UV editor press A […]

How do you make procedural wood texture in Blender

Wood is a texture that doesn't require a too complex shader to recreate procedurally. But it can be a bit difficult to know exactly how to arrange the shader nodes. So how do we create a procedural wood texture in Blender? To create a procedural wood texture: Navigate to the Shading Workspace Create a Texture […]

How to make a wooden floor material in Blender?

Wood ends up in a lot of different scenes and models. Knowing that we may need a wood material quite often how exactly do we create one in Blender? To create a wood material in Blender, we can use premade wood image textures that we can find on several material libraries on the internet. We […]

Rotating and flipping textures in Blender

There are many times in Blender where we will need to rotate and flip textures, whether we're working with an image texture or a procedural shader. so how do we do it? To Flip a texture in Blender: Navigate to the shading workspace Connect the texture's vector through a mapping node invert the scale values […]

How to create a castle in Blender using kit bashing

Sometimes when we're modeling in Blender we may want to create a much more complex scene or object such as a castle. Modeling every individual element is very time consuming for such a large an intricate object. With kit bashing we can cut a lot of the modeling out and get straight to designing the […]

What is the difference between Materials, shaders and textures in Blender?

When creating an object in Blender we will often need to give our objects a material/texture/shader. Material and Shader are often used interchangeably as well as textures being mentioned very often. So what do these terms mean? In Blender materials contain node graphs that make up the bulk of a materials content as well as […]

7 UV Mapping problems in Blender and how to solve them

When texturing a model in Blender we will often need to work with UV maps. Occasionally we may run into really confusing issues that can be a bit difficult to solve. Here are the common mistakes that we will cover in this article. If you are new to UV mapping I suggest that you check […]

Mixing materials and textures in Blender

Mixing materials and textures is essential for creating stunning shading results in Blender. There is rarely a single clean material that on its own can capture the essence of a surface and therefore mixing becomes a crucial part of the shading workflow. This is how we can mix materials in Blender: Setup a material for […]

What is PBR and how do we use it in Blender?

You have probably heard of PBR. But what is it and how do we use it in Blender? PBR stands for Physically Based Rendering. It is a loosely defined framework for storing data that is needed to recreate real-world material in a digital 3D format. We use it to store different material properties in individual […]

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