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How to center objects, origins and pivot points in Blender

If you are anything like me you jumped straight in when you started learning about Blender. Not too long into the learning experience you might have realized that you need some help with basics, centering objects, origins and pivot points is probably one of them if you came across this page. So how do we […]

How to use boolean modifier in Blender

There are many scenarios where the boolean modifier is an excellent solution to modeling problems. In this article we will cover a few of them and how we can make the most out of it in Blender. To use the boolean modifier, select an object and go to the modifier stack in the properties panel. […]

Blender add-on overview: Extra objects mesh

There is a limited set of primitive objects we can use as a starting points when modeling in Blender. Therefore, I wanted to give you a little extra help by explaining the extra objects add-on and how it might be helpful. What is the extra objects add-on? There are two extra objects add-ons in Blender. […]

How to create grass in Blender: The ultimate guide

There are many ways to create grass in Blender. That is probably because there are over 12.000 different species in the Poaceae family according to Wikipedia. Poaceae being just  another fancy word for grass. Apart from that grass looks complex and is everywhere. We just need a good way to recreate it for many of our […]

How to use displacement in Blender

In this article we will take a look at what displacement is and how to use it in Blender. Since Blender 2.8 we have two methods of adding displacement, and we will cover them here. How to use displacement in Blender? Select your object, add a displacement modifier. Press new and go to the texture […]

How to use Blenders free terrain generator: ANT Landscape add-on

It has happened to me more than once that I start a scene, then with I'm about 80% through with my main subject; I realize that I want to put it into a scene. I also realize that if I do, I suddenly have several more days or weeks ahead of me before I finish […]

10 Different types of 3D modeling techniques

I was sitting with an empty scene open in Blender, and I was thinking about my next project. Then it struck me how vast the area of 3D modeling has become and most people don’t even know how much 3D content they see every day. There are many types of 3D modeling today. Everything from […]

How to create realistic 3D trees with the sapling add-on and Blender

Creating trees is often a very much-needed part of creating realistic renders in Blender. Especially when working with architecture visualization. Nature in your scene is essential and even if you are creating interior scenes you will often need some kind of greenery. After you enabled the sapling add-on press Shift+A and add a "curve->Sapling tree […]

Top 10 Blender modifiers and how they work

Blender has many modifiers that can help us with many things. But there is a handful of modifiers that keep coming back, and we use them over and over. In this article I want to give you a starter kit of modifiers. The ones that will be the most useful and probably the ones you […]

How modifiers work in Blender, an overview

Modifiers is the key to getting a lot of modeling done in a very short amount of time in Blender. When you have grasped the basics of modeling in edit mode, it is time to learn about them. Modifiers are calculations that procedurally change your object in Blender. You can manage them in the modifier […]

How to use snapping tools in Blender

Snapping is really one of those tools that you can't 3D model without. It is a good idea to get a solid understanding of what it is and how it works early on when you start modeling. Blender has several uses for snapping and different levels it can operate at. How to use snapping? The […]

How to accurately measure in Blender

Blender is first and foremost a software targeted at artists but sometimes you just want to build your house or some home DIY project and that is when measuring is important. Blender has multiple tools to accurately measure distances and support for multiple units. Another huge topic that needs accurate measuring is architectural visualization and […]

How to set up background reference images in Blender

In earlier versions of Blender there was a system for setting up backgrounds in your 3D from the right side properties panel in the 3D view. However, in 2.80 and beyond this system has been removed. Instead, we use objects in our scene to act as the background reference image. How to set up a […]

Blender shape key basics guide

Shape keys, or previously called Relative Vertex Keys (RVK) in Blender is a simple and effective tool to set up basic animations or different versions of the same object. In other applications shape keys can also be called morph targets. How to use a shape key in Blender?  Select your object. Go to the object […]

How and why do we apply scale in Blender?

Applying scale in Blender is a big mystery to many Blender users. Most 3D artists know that when a tool isn't working as intended, you apply the scale. But why? How and why do we apply scale? In object mode, you select your object, hit "ctrl+a" and select scale. Most commonly this is done during […]

How to solve bevel problems in Blender

I have been working with a Blender course that has over 40.000 students and one of the most common questions people have is about bevels. In this article, we will look at the most common problems that people have when it comes to beveling in Blender and how we can solve those problems. How do […]

What objects to model as a beginner 3D artist

When I began 3D modeling, I had a hard time deciding what I should model. With time though, I found out that it is a silly question, but an important one. Let’s look at what we can model and how it can help us to grow fast as beginners. What should I model in 3D? […]

More than 30 Blender modeling tools explained

Blender has a large array of modeling tools. They range from modifiers to curve tools, metaballs and mesh tools. In this article, we will focus on the tools we use for mesh objects. We will look at the modeling tools in Blender, starting at the more common ones and working our way towards less common […]

Boolean modifier problems and how to solve them

Booleans has risen in popularity since the new hard surface add-ons have popped up left and right. Though every time I use a Boolean in Blender, I always have this feeling of incoming crashes and meshes that just won’t do what I want it to. So, I thought an article outlining some common solutions to […]

Blender cloth simulation: Making a thick blanket

Making cloth in Blender using the cloth simulator is easy when working with flat objects. Making flags wave in the air and thin blankets fall on to couches is quick. But once you need thickness, everything suddenly becomes much harder. In this article, I want to go over a way to simulate the wavy feel […]

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