How UDIM works in Blender

In version 2.82 Blender got UDIM support. This is exciting because UDIM has become a standard for dealing with texture sets where a single texture is not enough to cover the texturing needs. How UDIM works in Blender? To enable UDIM, go to the UV Editor and create a new image. Make sure to select […]

How to add a texture to an object in Blender

In this article I explain how to use textures in Blender in the simplest way I can. I also want to expand on just adding a texture so that you can do simple adjustments when needed. How to add a texture in Blender? Go to the shading tab, drag and drop an image texture into […]

How the light path node works in Blender

The light path node in Blender has always been mysterious to me. While I have found it useful, many times I have not fully understood what it does or how it does it. To finally demystify it, I studied it a bit to learn how it works. Hopefully, this article can help you learn what […]

How to use Blenders free terrain generator: ANT Landscape add-on

It has happened to me more than once that I start a scene, then with I’m about 80% through with my main subject; I realize that I want to put it into a scene. I also realize that if I do, I suddenly have several more days or weeks ahead of me before I finish […]

How to create your own IES light and use them in Blender

Many times when we create scenes we think a lot about the composition color and even light. But one thing that we often forget is the throw pattern of our lights. This is where IES comes in. IES lighting is essentially a text file that outlines how intense a light will be in any direction. […]

10 Different types of 3D modeling techniques

I was sitting with an empty scene open in Blender, and I was thinking about my next project. Then it struck me how vast the area of 3D modeling has become and most people don’t even know how much 3D content they see every day. There are many types of 3D modeling today. Everything from […]

How to create realistic 3D trees with the sapling add-on and Blender

Creating trees is often a very much-needed part of creating realistic renders in Blender. Especially when working with architecture visualization. Nature in your scene is essential and even if you are creating interior scenes you will often need some kind of greenery. After you enabled the sapling add-on press Shift+A and add a “curve->Sapling tree […]

Top 10 Blender modifiers and how they work

Blender has many modifiers that can help us with many things. But there is a handful of modifiers that keep coming back, and we use them over and over. In this article I want to give you a starter kit of modifiers. The ones that will be the most useful and probably the ones you […]

How modifiers work in Blender, an overview

Modifiers is the key to getting a lot of modeling done in a very short amount of time in Blender. When you have grasped the basics of modeling in edit mode, it is time to learn about them. Modifiers are calculations that procedurally change your object in Blender. You can manage them in the modifier […]

Blender modeling tools video series started!

Starting today and 30 days forward a new video explaining how a modeling tool works will be released every day. This is part of my goal to try to combine written articles with video. Here is the first video. Explaining the trusty old extrude tool. Writing will always be the backbone of Artisticrender but video […]

I value your stay here!

Once in a while I get a comment on the site. I love this and spend much time answering those comments and questions to the best of my ability. But most visitors are just an incremented number in the statistics. They never interact. But perhaps read or watch some content. Most likely, you are one […]

How to use pointiness in Eevee with Blender

So far there is no equivalent for pointiness in Eevee. Instead, we will have to work around this problem to get this effect. How to use pointiness in Eevee? To use pointiness we have to bake it from cycles and use it in our Eevee material. In this article I will walk you through the […]

How to work with collections(layers) in Blenders outliner

For this how-to guide, I will use Blender 2.81. We will go over the basic features of how to use the layer system known as collections in the outliner. We will also look at how we can work with some related features to organize our work better. Related article: 10 New or hidden features in […]

Blender, saving and recovering: Don’t lose your work ever again

Saving files isn’t particularly hard. But sometimes knowing what you save can be a hassle. What is the difference between saving and exporting? Is that render really saved? How about that video I just rendered, where did it go? How to save in Blender? We save through the file menu or by using “Ctrl+S”. This […]

The complete beginners guide to Blender nodes, Eevee, Cycles and PBR

If you are starting to get your feet wet with Blender and you are now looking towards materials and how to use Blender nodes, you have come to the right place. For the seasonal Blender user there can also be gems here. After all, as we progress and become better artists we understand that the […]

Blender OpenStreetMap importer: Review and Guide

Blender-OSM let’s you import map data from the OpenStreetMap service directly into Blender. Are you a cartographer or Blender artist? I think both groups can enjoy Blender-OSM. I hope I qualify for the artist group, but really, I just want a 3D representation of my hometown in a couple of clicks. The goal of this […]

Blender 3D: undo, redo and history

When I started out with Blender I often find myself making mistakes. There were many times in a row where I had to go back by using Blenders undo and history. Yet I often found myself stuck with too few undo steps. Much later I dove into this problem and much later still, I decided […]

10 New or hidden features in Blenders outliner

In Blender 2.81 the outliner had a face lift with a range of improvements so that we can work faster with it. We will go over some of these changes as well as some older features that you may not know about.If you didn’t know, the outliner is the list of objects and everything that […]

How to work with node groups in Blender

Blenders node editor, or shader editor as it is now called is a powerful tool to create any kind of material. Sometimes when we are working with materials we would like to save a set of nodes that we can reuse over and over again. This is where node groups  come into play. How to […]