Blender add-on review: Render plus

When I first came across Render+ and read the product page I was kind of confused to what it did or why I would want it. But once I tried it I realized that it deals with and remedy many of the details that can be real pain points when rendering. What is render+? Render+ […]

Blender add-on review: Graswald

Graswald has been around for several years. During that time it has evolved and aged gracefully. In its current state, I dare to say that it is both a good-looking and robust product with just a little too many bells and whistles. Let’s dive deeper into it in this review to see what I mean. […]

Blender add-on overview: Extra objects mesh

There is a limited set of primitive objects we can use as a starting points when modeling in Blender. Therefore, I wanted to give you a little extra help by explaining the extra objects add-on and how it might be helpful. What is the extra objects add-on? There are two extra objects add-ons in Blender. […]

How to use Intel denoiser in Blender

Render times have come down significantly over the last couple of years. One technology that allowed this is denoising. AI can now look at an image and determine what is noise and what isn’t with very good accuracy. In this article we will take a closer look atthe Intel denoiser that was recently added to Blender […]

How to create grass in Blender: The ultimate guide

There are many ways to create grass in Blender. That is probably because there are over 12.000 different species in the Poaceae family according to Wikipedia. Poaceae being just  another fancy word for grass. Apart from that grass looks complex and is everywhere. We just need a good way to recreate it for many of our […]

How to use displacement in Blender

In this article we will take a look at what displacement is and how to use it in Blender. Since Blender 2.8 we have two methods of adding displacement, and we will cover them here. How to use displacement in Blender? Select your object, add a displacement modifier. Press new and go to the texture […]

How to create a shadow catcher with Eevee in Blender

Let me break it to you: There is no shadow catcher for Eevee in Blender. However, we can fake a shadow catcher using the Shader to RGB node essentially making a shadowcatcher anyway. How to create a shadow catcher with Eevee in Blender? Add a plane below your object Add a material to the plane […]

How UDIM works in Blender

In version 2.82 Blender got UDIM support. This is exciting because UDIM has become a standard for dealing with texture sets where a single texture is not enough to cover the texturing needs. How UDIM works in Blender? To enable UDIM, go to the UV Editor and create a new image. Make sure to select […]

How to add a texture to an object in Blender

In this article I explain how to use textures in Blender in the simplest way I can. I also want to expand on just adding a texture so that you can do simple adjustments when needed. How to add a texture in Blender? Go to the shading tab, drag and drop an image texture into […]

How the light path node works in Blender

The light path node in Blender has always been mysterious to me. While I have found it useful, many times I have not fully understood what it does or how it does it. To finally demystify it, I studied it a bit to learn how it works. Hopefully, this article can help you learn what […]

How to use Blenders free terrain generator: ANT Landscape add-on

It has happened to me more than once that I start a scene, then with I’m about 80% through with my main subject; I realize that I want to put it into a scene. I also realize that if I do, I suddenly have several more days or weeks ahead of me before I finish […]

How to create your own IES light and use them in Blender

Many times when we create scenes we think a lot about the composition color and even light. But one thing that we often forget is the throw pattern of our lights. This is where IES comes in. IES lighting is essentially a text file that outlines how intense a light will be in any direction. […]

10 Different types of 3D modeling techniques

I was sitting with an empty scene open in Blender, and I was thinking about my next project. Then it struck me how vast the area of 3D modeling has become and most people don’t even know how much 3D content they see every day. There are many types of 3D modeling today. Everything from […]

How to create realistic 3D trees with the sapling add-on and Blender

Creating trees is often a very much-needed part of creating realistic renders in Blender. Especially when working with architecture visualization. Nature in your scene is essential and even if you are creating interior scenes you will often need some kind of greenery. After you enabled the sapling add-on press Shift+A and add a “curve->Sapling tree […]

Top 10 Blender modifiers and how they work

Blender has many modifiers that can help us with many things. But there is a handful of modifiers that keep coming back, and we use them over and over. In this article I want to give you a starter kit of modifiers. The ones that will be the most useful and probably the ones you […]

How modifiers work in Blender, an overview

Modifiers is the key to getting a lot of modeling done in a very short amount of time in Blender. When you have grasped the basics of modeling in edit mode, it is time to learn about them. Modifiers are calculations that procedurally change your object in Blender. You can manage them in the modifier […]

Blender modeling tools video series started!

Starting today and 30 days forward a new video explaining how a modeling tool works will be released every day. This is part of my goal to try to combine written articles with video. Here is the first video. Explaining the trusty old extrude tool. Writing will always be the backbone of Artisticrender but video […]

I value your stay here!

Once in a while I get a comment on the site. I love this and spend much time answering those comments and questions to the best of my ability. But most visitors are just an incremented number in the statistics. They never interact. But perhaps read or watch some content. Most likely, you are one […]

How to use pointiness in Eevee with Blender

So far there is no equivalent for pointiness in Eevee. Instead, we will have to work around this problem to get this effect. How to use pointiness in Eevee? To use pointiness we have to bake it from cycles and use it in our Eevee material. In this article I will walk you through the […]