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How to use metaballs in Blender

Metaballs are one of those subjects that are often overlooked as an obscure and niche part of Blender. However, they do have some interesting use cases and can help us quickly create shapes and formations that are otherwise hard to produce or takes a lot of time. To add a metaball, press Shift+A, go to […]

Bend twist and stretch in Blender using simple deform modifier

The simple deform modifier is not as simple as it wants to make you think. But there are definitely some situations it can help. As you learn how it works you are likely to find yourself coming across more than one happy little accident. To use a simple, deform modifier, select your object, go to […]

What is a blend1 file and how do we use them?

It took a while for me to realize that Blender sometimes kept a second file saved when working on a project, the blend1 file. When I realized I got curious and had to find out why that was. A blend1 file is a backup file automatically saved by Blender in the same directory as the […]

Top 10 nature environment add-ons for Blender

In this top 10 list we explore the best add-ons for Blender to use when creating nature environments. All of these add-ons have high quality and comes at different price ranges. This is the list of add-ons we will take a closer look at. These are the add-ons we are going to cover in this […]

How the loop cut tool works in Blender

When modeling in Blender or any other 3D software, you are highly likely to use the loop cut tool. In fact, I can't recall a single modeling session when I did not use it. The loop cut tool creates a loop of one or more edges along a ring of quad faces. Press Ctrl+R, hover […]

Top 5 Blender add-ons for asset management

Blender has never had a really good system for managing assets built right into the editor. While this is currently under development and there are beta versions available on the official website our best bet for the offical releases are still add-ons. So, In this article we will cover some of the available options. Asset […]

What are light probes in Blender and how do they work?

By far, the biggest difference between working with Eevee and Cycles is the lighting setup. When I got into Eevee, light probes were a foreign concept to me. Over time, I learned how they worked, but this is the guide I would have wanted back then. There are three kinds of light probes in Eevee. […]

Blender pack external files: How, Why When?

When working in Blender, we often rely on external data. Primarily in the form of textures and image files. If we need a Blender project to be self-contained packing these external files is how we achieve this. Pack external data or files means that we take the external files our blend file depend on and […]

How to save renders correctly in Blender?

I can’t remember how many times I have accidently saved a Blender render as .png just to realize that it isn’t enough for post-processing. Wasting hours re-rendering because I didn’t save the result correctly. You can render images and animations from the “Render” menu. When the rendering is done, go to “Image->Save” in the image […]

Top 10 lighting add-ons for Blender

For many beginners Blender artists lighting is postponed or neglected in favor of modeling and shading. Probably because it generally comes later in the 3D pipeline. But setting up a good base lighting for your project early on will help set the direction for your 3D project and art. Here are the best add-ons I […]

Remeshing in Blender

Occasionally we need to deal with objects that has a completely unworkable mesh in Blender. It can be anything from a sculpt made with dynamic topology to a photo scanned object. In those cases, remeshing can be a quick way to help ease up or even solve the problem. Especially if the manual way of […]

Blender Dynamic topology: What, where, how and problem solving

When I was first testing dynamic topology, I was confused. I had learned that topology was so important to get right, and here was a tool that completely neglected all of that while sculpting in Blender. Dynamic topology, or Dyntopo is a tool that automatically subdivide your mesh while sculpting so that more detail can […]

Blender emission shaders guide

Emission Shaders in Blender are a great way to add more detail and realism to your projects and renders. This article would be helpful for those exploring emission shaders for the first time, and can also be very helpful for more experienced users to understand more about the emission shaders and different ways they could […]

Is Blender Hard to Learn? How Long Will It Take?

As the digital world has continued snowballing, plenty of enthusiasts have begun dabbling with the idea of learning how to use 3D modeling and animation software. Blender is undoubtedly a fantastic option, but it is challenging to learn. So, is Blender hard to understand? How long will it take to learn Blender? Blender is quite […]

Blender curve object: Bezier, Nurbs, paths, Modifiers and profiles

We can use curve objects in Blender to create round and more organic shapes and surfaces. Curve objects work differently from regular mesh objects and we can use them both as helper objects to shape something else or generate geometry from them. To create a curve object, click Shift+A and go to the curves menu. […]

How Much RAM Does Blender Use?

Blender has become incredibly popular for artists and enthusiasts over the last few years, with more and more industries beginning to utilize 3D technology for their various purposes. Although the software is undoubtedly versatile, there are some system requirements for operations. So, how much RAM does Blender use? Enthusiasts could get by with 8GB – […]

Setup a skybox using the sky texture in Blender

The light coming from the sky is often one of the primary light sources. In Blender terminology, we rarely hear the word skybox. Instead, we use phrases like world material or environment, but they are all the same thing. To set up a sky texture, go to the world material tab, expand the surface section […]

How to set up and use a lattice in Blender

Using a lattice is a simple way to deform a mesh object in Blender and we can use it in many situations. In this article, I will explain how you can use a lattice in your Blender project to shape objects without changing the geometry. Click Shift+A to open the Add Menu and select ‘Lattice’. […]

Blender tool: Inset, how it works and when to use it

The inset tool is one of the standard edit mode modeling tools in Blender. Personally, I think that if you only used five modeling tools for your modeling projects, the inset tool would be one of them. To use the inset tool in Blender, press tab to enter edit mode, select some faces, and hit […]

Extrude in Blender: Basics, along curve, circles, manifold and more

Extruding in Blender is the most common modeling tool to help us shape and build geometry for our mesh object. Extrude is an edit mode tool that pulls out new geometry from a selection in our mesh. We activate extrude by having a selection and pressing E to extrude those faces. Then move the mouse […]

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