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How to bevel in Blender using the tool and modifier

When you 3D model in Blender, you will soon realize that your edges are very sharp. To round them of, we can use a bevel. A bevel will add more geometry on the edges, giving us an angled area where light can interact more naturally. In most cases this improves the look and realism of […]

How parenting works in Blender

Sometimes we need a way to group objects so that they can work as a single unit when we transform them. In those cases, parenting can be a great option. You can parent one object to another by following these steps: Select multiple objects. The last selected object will be the active object. Press Ctrl+P […]

How selecting works in Blender

Selections is an essential topic to master for any 3D artist. It can speed up your modeling workflow tremendously if you learn how to select properly with the right tools. But that is only the second-best part, the best part is that with selections out of the way you will enjoy 3D modeling so much […]

Blender vs. Source Filmmaker: Which One Should You Choose?

Plenty of artists and enthusiasts have begun dabbling with the prospect of creating their own projects utilizing various tools and 3D technology. Choosing the right software can become quite tricky, taking so many factors and features into account. So, would Blender or Source Filmmaker benefit you most? Blender offers limitless potential for projects in a […]

Blender vs. KeyShot: Which One Should You Choose?

Plenty of artists and enthusiasts have begun dabbling with the prospect of creating their projects utilizing various tools and 3D technology. Choosing the right software can become quite tricky, taking so many factors and features into account. So, would Blender or KeyShot benefit you most? Blender allows artists to create custom models, assets, and animations […]

Blender vs. iClone: Which One Should You Choose

The creative field has expanded with digitization, resulting in numerous artists and enthusiasts experimenting with the idea of creating their projects using 3D technology. Choosing the right software can become problematic considering so many influential factors and features. So, would Blender or iClone benefit you most? Blender allows the creation of custom models, assets, and […]

How to use metaballs in Blender

Metaballs are one of those subjects that are often overlooked as an obscure and niche part of Blender. However, they do have some interesting use cases and can help us quickly create shapes and formations that are otherwise hard to produce or takes a lot of time. To add a metaball, press Shift+A, go to […]

Bend twist and stretch objects in Blender using simple deform modifier

The simple deform modifier is not as simple as it wants to make you think. But there are definitely some situations it can help. As you learn how it works you are likely to find yourself coming across more than one happy little accident. To use a simple, deform modifier, select your object, go to […]

What is a blend1 file and how do we use them?

It took a while for me to realize that Blender sometimes kept a second file saved when working on a project, the blend1 file. When I realized I got curious and had to find out why that was. A blend1 file is a backup file automatically saved by Blender in the same directory as the […]

Top 10 nature environment add-ons for Blender

In this top 10 list we explore the best add-ons for Blender to use when creating nature environments. All of these add-ons have high quality and comes at different price ranges. This is the list of add-ons we will take a closer look at. These are the add-ons we are going to cover in this […]

How the loop cut tool works in Blender

When modeling in Blender or any other 3D software, you are highly likely to use the loop cut tool. In fact, I can't recall a single modeling session when I did not use it. The loop cut tool creates a loop of one or more edges along a ring of quad faces. Press Ctrl+R, hover […]

Top 5 Blender add-ons for asset management

Blender has never had a really good system for managing assets built right into the editor. While this is currently under development and there are beta versions available on the official website our best bet for the offical releases are still add-ons. So, In this article we will cover some of the available options. Asset […]

What are light probes in Blender and how do they work?

By far, the biggest difference between working with Eevee and Cycles is the lighting setup. When I got into Eevee, light probes were a foreign concept to me. Over time, I learned how they worked, but this is the guide I would have wanted back then. There are three kinds of light probes in Eevee. […]

Blender pack external files: How, Why When?

When working in Blender, we often rely on external data. Primarily in the form of textures and image files. If we need a Blender project to be self-contained packing these external files is how we achieve this. Pack external data or files means that we take the external files our blend file depend on and […]

How to save renders correctly in Blender?

I can’t remember how many times I have accidently saved a Blender render as .png just to realize that it isn’t enough for post-processing. Wasting hours re-rendering because I didn’t save the result correctly. You can render images and animations from the “Render” menu. When the rendering is done, go to “Image->Save” in the image […]

Top 10 lighting add-ons for Blender

For many beginners Blender artists lighting is postponed or neglected in favor of modeling and shading. Probably because it generally comes later in the 3D pipeline. But setting up a good base lighting for your project early on will help set the direction for your 3D project and art. Here are the best add-ons I […]

Remeshing in Blender

Occasionally we need to deal with objects that has a completely unworkable mesh in Blender. It can be anything from a sculpt made with dynamic topology to a photo scanned object. In those cases, remeshing can be a quick way to help ease up or even solve the problem. Especially if the manual way of […]

Blender Dynamic topology: What, where, how and problem solving

When I was first testing dynamic topology, I was confused. I had learned that topology was so important to get right, and here was a tool that completely neglected all of that while sculpting in Blender. Dynamic topology, or Dyntopo is a tool that automatically subdivide your mesh while sculpting so that more detail can […]

Blender emission shaders guide

Emission Shaders in Blender are a great way to add more detail and realism to your projects and renders. This article would be helpful for those exploring emission shaders for the first time, and can also be very helpful for more experienced users to understand more about the emission shaders and different ways they could […]

Is Blender Hard to Learn? How Long Will It Take?

As the digital world has continued snowballing, plenty of enthusiasts have begun dabbling with the idea of learning how to use 3D modeling and animation software. Blender is undoubtedly a fantastic option, but it is challenging to learn. So, is Blender hard to understand? How long will it take to learn Blender? Blender is quite […]

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